L.E.D. Lab L.E.D. Lab

Storycoding

We explore how to support teaching and learning of computational thinking (CT) practices in interdisciplinary, age-appropriate contexts. To prepare youth to be computationally literate in a digital world economy, two key approaches have emerged aiming to make text-based programming more widely applicable, accessible, and age-appropriate.

Storycoding: Computing Through Place and Story

We explore how to support teaching and learning of computational thinking (CT) practices in interdisciplinary, age-appropriate contexts. To prepare youth to be computationally literate in a digital world economy, approaches have emerged aiming to make text-based programming more widely applicable, accessible, and age-appropriate. Growing evidence, however, shows that a third approach of leveraging storytelling can make programming more accessible as well as increase interest in computation, especially for girls and younger children (Kelleher, Pausch, & Kiesler, 2007; Ryokai, Lee, & Breitbart, 2009). We adopt this storytelling approach in this project. Specifically, we examine how young people design place-based stories. Through the design process, students conduct rigorous inquiry on a topic often using or generating primary data and sources. They then engage in an iterative design process to build a computational artifact with augmented-reality (AR) technologies. Computing with place and story is an inherently integrative activity that brings together STEM and computer sciences practices in a range of other disciplinary contexts like social sciences and humanities, which draw on narrative as part of their core practice.

PARTNERS


 
 
 

PROJECT LEAD


 

Breanne Litts

 

PROJECT TEAM


Zhang Feng

Kamaehu Matthias

Julie Lamarra

Karen Borges

Daniel Robinson

Whitney Lewis

Apoorva Chauhan

Lili Yan

Chase Mortensen

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L.E.D. Lab L.E.D. Lab

The Graduation Game

The Graduation Game (TGG) is an academic exploration game designed in ARIS.  This game has been utilized for two years as an orientation tool for psychology undergraduate students.  This game allows students to explore the courses they will take during the first year of their bachelor’s degree situated on the Utah State University Campus.

The Graduation Game (TGG) is an academic exploration game designed in ARIS.  This game has been utilized for two years as an orientation tool for psychology undergraduate students.  This game allows students to explore the courses they will take during the first year of their bachelor’s degree situated on the Utah State University Campus. TGG will be published in the Handbook of Mobile Teaching and Learning.

PROJECT LEAD


 

Tressa Haderlie

 

PROJECT TEAM

 

Apoorva Chauhan

Breanne Litts

 
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