My name is Zhang Feng. I am from a Medical University in Shandong province in China. I got my master degree in applied linguistics and my research area was computer assisted language learning. I have taught a variety of courses including College English, Medical English, Computer Aided Translation and Chinese for oversea students. My involvement in teaching and research has allowed me to interact both with students on campus and with learners from different backgrounds such as pre-school, elementary, junior middle school, adult learners and postgraduate. The research I have done in China focuses mainly on instructional technologies that facilitate language learning using different methods such as wiki collaboration, PBL, instant messaging, socializing tools (QQ & WeChat), online corpora, and online platforms. One of my recent projects is to see how new technologies facilitate adaptive learning in a smart learning environment.
My LED related research project is about designing a game using ARIS to help visiting scholar or international students to visit USU campus the first time, and at the same time to create authentic contexts to scaffold second language learning. This design is based on the needs, puzzles, problems, and experiences of some visiting scholars during their first-time visits to the USU campus. The design is supposed to achieve three goals: to help newcomers know where to go, what to do, and how to communicate. After using this App, newcomers will know which offices they have to visit for registration, where to get their A-number, USU Card, Library Card, Building Key, etc.; and by experiencing the sequence function of this App, newcomers will know what they should do in every office; and by following these Conversations designed in this game, newcomers will know how to communicate with the people who help them handling the problems using a second language. Game authors are supposed to design their conversations in their second language based on interviews with people who work in different offices and departments. The creation of conversations will help game authors practice and better their second language. The game design process will demonstrate how ARIS facilitate computational thinking. ARIS has minimized the game design workflow of testing, debugging, and deploying, which can be considered an advantage for using ARIS as a tool to train novice game designers. I designed my game using ARIS, and eight visiting scholars from China helped to test the game. They all agreed that this game helped a lot if they had it when they came to visit USU the first time.
Zhang Feng. “Using Medical Academic English Corpus for Postgraduates Students Academic Wring Training.” Journal of Theory and Practice in Language Studies 10 (2017):868-873. Print.
Zhang Feng. “The study on the development and application of college English online testing system.” Journal of Examination Weekly Review 82.10 (2015):133-136. Print.
Zhang Feng; Wang Tao, Zhou Jie. Information and American Democracy: Technology in the Evolution of Political Power (Translation). Beijing: Science Press, 2012. Print.