Community Resources
Integrity in Partnership Advancement training centers Ethical Principles for Indigenous and Community Collaborations. A publicly available, video-based guide to serves as a pathway for community partners to engage in research as co-investigators.
TEACH centers culture in higher education contexts through developing community members’ cultural competence as a foundational step toward cultural humility.
Daigwade Learning Guides designed to support family learning of Shoshone culture together.
Academic Resources
(Selected)
Litts, B. K., Searle, K. A., Brayboy, B. M., & Kafai, Y. B. (2021). Computing for all?: Examining critical biases in computational tools for learning. British Journal of Educational Technology, 52(2), 842-857. https://doi.org/10.1111/bjet.13059
Litts, B. K., Searle, K. A., Kafai, Y. B., & Lewis, W. E. (2021). Examining the materiality and spatiality of design scaffolds in computational making. International Journal of Child-Computer Interaction, 30, 100295. https://doi.org/10.1016/j.ijcci.2021.100295
Litts, B.K., Tehee, M., Jenkins, J., Baggaley, S., Isaacs, D., Hamilton, M.M. and Yan, L. (2020), "Culturally disruptive research: a critical (re)engagement with research processes and teaching practices", Information and Learning Sciences, Vol. 121 No. 9/10, pp. 769-784. https://doi.org/10.1108/ILS-02-2020-0019
Lui, D., Kafai, Y., Litts, B., Walker, J., & Widman, S. (2020). Pair physical computing: high school students’ practices and perceptions of collaborative coding and crafting with electronic textiles. Computer Science Education, 30(1), 72-101. https://doi.org/10.1080/08993408.2019.1682378
Justis, N., Litts, B.K., Reina, L. and Rhodes, S. (2020), "Cultivating staff culture online: How Edith Bowen Laboratory School responded to COVID-19", Information and Learning Sciences, Vol. 121 No. 5/6, pp. 453-460. DOI: 10.1108/ILS-04-2020-0136
Litts, B. K., Lewis, W. E., & Mortensen, C. K. (2020). Engaging youth in computational thinking practices through designing place-based mobile games about local issues. Interactive Learning Environments, 28(3), 302-315. DOI: 10.1080/10494820.2019.1674883
Litts, B. K. & Lewis, W. E. (2019). Mobile Augmented Reality: Exploring a new genre of learning. GetMobile: Mobile Computing and Communications. 22. 5-9. 10.1145/3308755.3308757. DOI: 10.1145/3308755.3308757
Litts, B. K., Kafai, Y. B., Lui, D. A., Walker, J. T., & Widman, S. A. (2017). Stitching codeable circuits: High school students’ learning about circuitry and coding with electronic textiles. Journal of Science Education and Technology, 26(5), 494-507. DOI: 10.1007/s10956-017-9694-0
Litts, B. K., Widman, S. A., Lui, D. A., Walker, J. T., & Kafai, Y. B. (2019). A Maker Studio Model for High School Classrooms: The Nature and Role of Critique in an Electronic Textiles Design Project. Teachers College Record, 121(9), 1-34. https://www.tcrecord.org/Content.asp?ContentId=22784
Searle, K. A., Litts, B. K., & Kafai, Y. B. (2018). Debugging open-ended designs: High school students’ perceptions of failure and success in an electronic textiles design activity. Thinking Skills and Creativity, 30, 125-134. DOI: 10.1016/j.tsc.2018.03.004