Litts, B. K., Searle, K. A., Kafai, Y. B., & Lewis, W. E. (2021). Examining the materiality and spatiality of design scaffolds in computational making. International Journal of Child-Computer Interaction, 30, 100295. https://doi.org/10.1016/j.ijcci.2021.100295
Engaging Youth in Computational Thinking Practices
Litts, B. K., Lewis, W. E., & Mortensen, C. K. (2020). Engaging youth in computational thinking practices through designing place-based mobile games about local issues. Interactive Learning Environments, 28(3), 302-315. DOI: 10.1080/10494820.2019.1674883
Mobile Augmented Reality
Litts, B. K. & Lewis, W. E. (2019). Mobile Augmented Reality: Exploring a new genre of learning. GetMobile: Mobile Computing and Communications. 22. 5-9. 10.1145/3308755.3308757. DOI: 10.1145/3308755.3308757
Stitching Codeable Circuits
Litts, B. K., Kafai, Y. B., Lui, D. A., Walker, J. T., & Widman, S. A. (2017). Stitching codeable circuits: High school students’ learning about circuitry and coding with electronic textiles. Journal of Science Education and Technology, 26(5), 494-507. DOI: 10.1007/s10956-017-9694-0
Debugging Open-Ended Designs
Searle, K. A., Litts, B. K., & Kafai, Y. B. (2018). Debugging open-ended designs: High school students’ perceptions of failure and success in an electronic textiles design activity. Thinking Skills and Creativity, 30, 125-134. DOI: 10.1016/j.tsc.2018.03.004