Chase

Culturally Responsive Making

Culturally Responsive Making

Culturally Responsive Making: Developing High-Low Tech Maker Activities in Local and Mobile Spaces for Supporting American Indian Youth is a two-year, National Science Foundation (#1623404) funded project in collaboration with Arizona State University and the University of Pennsylvania. The goal of this project is to develop culturally responsive making activities and makerspaces with two Indigenous communities, one in Utah and one in Arizona.

Learning Analytics in ARIS: Making Sense of Learning in a Game Design Platform

Learning Analytics in ARIS: Making Sense of Learning in a Game Design Platform

In partnership with the Field Day Lab (David Gagnon) and Videogame Research (Dr. Dennis Ramirez), this project brings together computer, data, and learning designers and scientists to explore how the log data in a mobile development platform can shed light on youths’ learning in making and coding their games. Specifically, we examined ARIS (Augmented Reality and Interactive Storytelling), a narrative-based programming platform for non-programmers made up for a web-based editor and a client-based app.

Computing with PocketCHIP

Computing with PocketCHIP

We explore how to support teaching and learning of computational thinking (CT) practices in interdisciplinary, age-appropriate contexts. To prepare youth to be computationally literate in a digital world economy, two key approaches have emerged aiming to make text-based programming more widely applicable, accessible, and age-appropriate.