A Maker Studio Model for High School Classrooms: The Nature and Role of Critique in an Electronic Textiles Design Project

This article reports on a case study featuring a class of 23 high school students in a STEM class partnered with art students to develop an interactive installation. The authors used the characteristics of studio models from arts, architecture, and engineering education and integrated maker activities. Students designed a computational artifact and participated in activities such as feedback, critique, and reflection. Learn more here.