Learning Analytics in ARIS: Making Sense of Learning in a Game Design Platform

In partnership with the Field Day Lab (David Gagnon) and Videogame Research (Dr. Dennis Ramirez), this project brings together computer, data, and learning designers and scientists to explore how the log data in a mobile development platform can shed light on youths’ learning in making and coding their games. Specifically, we examined ARIS (Augmented Reality and Interactive Storytelling), a narrative-based programming platform for non-programmers made up for a web-based editor and a client-based app. While some scholars have investigated what learning happens in-the-world or on the client side of youth’s engagement with ARIS, no efforts have been made to examine the log data from the editor. Our initial goal was to explore the editor log data to build an understanding of what it tells us about learning.